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Yefim Alekseev
Yefim Alekseev

Revenant



In folklore, a revenant is an animated corpse that is believed to have been revived from death to haunt the living.[6][7] The word revenant is derived from the Old French word, revenant, the "returning" (see also the related French verb revenir, meaning "to come back").




Revenant


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Revenants are part of the legend of various cultures, including Old Irish Celtic and Norse mythology,[8] and stories of supposed revenant visitations were documented by English historians in the Middle Ages.[9]


The term "revenant" has been used interchangeably with "ghost" by folklorists.[10] While some maintain that vampires derive from Eastern European folklore and revenants derive from Western European folklore, many assert that revenant is a generic term for the undead.[11]


Augustin Calmet conducted extensive research on the topic in his work titled Traité sur les apparitions des esprits et sur les vampires ou les revenans de Hongrie, de Moravie, &c. (1751) in which he relates the rumors of men at the time:[12] Calmet compares the ideas of the Greek and Egyptian ancients and notes an old belief that magic could not only cause death but also evoke the souls of the deceased as well. Calmet ascribed revenants to sorcerers who sucked the blood of victims and compares instances of revenants mentioned in the twelfth century in England and Denmark as similar to those of Hungary, but "in no history do we read anything so usual or so pronounced, as what is related to us of the vampires of Poland, Hungary, and Moravia."[10][13]


A possible precursor of the revenant legend appears in Norse mythology, called the draugr or aptrgangr (literally "again-walker", meaning one who walks after death). Stories involving the draugr often involve confrontations with the creature. The draugr resists intruders to its burial mound and is often immune to conventional weapons, which renders the destruction of its body a dangerous affair to be undertaken by individual heroes.[9]


In the folklore and ghost stories of Eastern Scandinavia, Finnish "dead-child beings" are described as revenants animated by restless spirits that could be laid to rest by performing baptism or other religious rites.[14]


References to revenant-like beings in Caribbean lore are often referred to as "The soucouyant" or "soucriant" in Dominica, Trinidadian and Guadeloupean folklore, also known as Ole-Higue or Loup-garou elsewhere in the Caribbean.[9]


William wrote that stories of supposed revenants were a "warning to posterity" and so common that, "were I to write down all the instances of this kind which I have ascertained to have befallen in our times, the undertaking would be beyond measure laborious and troublesome."[16] According to William, "It would not be easy to believe that the corpses of the dead should sally (I know not by what agency) from their graves, and should wander about to the terror or destruction of the living, and again return to the tomb, which of its own accord spontaneously opened to receive them, did not frequent examples, occurring in our own times, suffice to establish this fact, to the truth of which there is abundant testimony."[16]


In another story Newburgh tells of a woman whose husband recently died. The husband revives from the dead and comes to visit her at night in her bedchamber and he "...not only terrified her on awaking, but nearly crushed her by the insupportable weight of his body." This happens for three nights, and the revenant then repeats these nocturnal visits with other nearby family and neighbours and "...thus become a like serious nuisance," eventually extending his walks in the broad daylight around the village. Eventually the problem was solved by the bishop of Lincoln who wrote a letter of absolution, upon which the man's tomb was opened wherein it was seen his body was still there, the letter was placed on his chest, and the tomb sealed.[17]


Vengeful Tracker. The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.


Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller.


@Ryuma. Sir Godfrey Gwilym in the Curse of Strahd campaign is a revenant NPC character that can help the party and has access to Paladin spells he knew in his lifetime. So I'd say it's fair to say the same would go for a Wizard who became a revenant.


As long as they haven't pissed it off it has no real reason to attack them. I don't know the module in question, but a revenant only really wants the specific person that it's after and wouldn't randomly attack your party unless they stood in its way.


Would a revenant living in the corpse of a non-human gain any benefits from that corpse's biology? For example, would a revenant in a dragonborn corpse have a breath weapon? Would a changling corpse retain its shapeshifting? Would an aaracokra corpse be able to fly? Etc.


The revenant can have two legendary stances equipped, and of these only one can be active at any given time. As well as weapon swapping they can swap between channeling two legends. Channeling replaces the last five skill slots on the skill bar, depending on the current legend: the healing skill, three utility skills, and the elite skill. Revenant traits tend to synergize with the skill set, similar to a skill type.[2]


In the biography step of character creation, revenants must decide which blindfold they wear to shut out their physical world interaction. This choice is merely cosmetic and determines their starting head armor, which can be hidden or transmuted after character creation.


The revenant is the ninth profession, added into Guild Wars 2 as a unique archetype not seen in other games. Revenants are heavily armored masters of the Mists with abilities that allow them to harness and manipulate energy in order to perform immense attacks. They invoke powers from legends of the past to dominate foes and unleash chaos on the field of battle. Those familiar with lore from the original Guild Wars will see many familiar faces reappearing as legends, which you can invoke through this profession.


"one who returns," especially after a long absence; "a ghost, one who returns from the dead," 1814 (in "Rosanne" by Laetitia Matilda Hawkins), from French revenant (fem. revenante), noun use of present participle of revenir "to return" (see revenue).


A revenant is a form of undead that is created when a powerful demon, usually that of desire or pride, possesses a corpse. Revenants have access to a few forms of magic, usually of a utilitarian nature, which assists with its primarily-martial fighting style.


An entire unit of men, all slain by one creature. I didn't believe it at first, your Perfection, but it appears that this is so. We have a survivor, and while at first I thought his rantings pure exaggeration... it appears to be no simple skeleton. The descriptions of the creature's abilities were eerily similar to those our brothers at Marnas Pell encountered almost a century ago: men pulled through the air to skewer themselves on the creature's blade, and attacks so quick that it was able to assault multiple opponents at once. No, your Perfection, what we have here is indeed a revenant and nothing less.


There are two types of revenants in encountered: one is considered undead, and thus has +75% cold resistance, -25% fire resistance, and is immune to nature damage. The other type is considered a demon, and thus has +50% fire resistance and +5% spirit resistance.


It is possible to encounter revenants in Blackmarsh after escaping the Fade. Fade Portals will spawn various undead and demonic enemies, including revenants, though those that are encountered will be elite level and far easier to dispatch than the boss counterparts encountered in Dragon Age: Origins.


Once every 1d4 rounds, a revenant can shriek as a standard action. All creatures within a 60-foot spread must make a DC 18 Will save or cower in fear for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.


When confronted with its reflection or any object that was important to it in life, a revenant must make a DC 20 Will save to avoid becoming overwhelmed with self-pity. This condition renders the revenant helpless, and lasts until the revenant is attacked or sees its murderer. If a revenant resists becoming overwhelmed, the revenant becomes obsessed with the source that triggered the saving throw and does everything it can to destroy it, reacting to the trigger as if the trigger were its murderer and gaining bonuses from its reason to hate ability.


Fueled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer. Devoid of any compassion, emotion, or logic, a revenant has but one purpose, and cannot rest until it has found vengeance.


RevenantsSeason(s)2SpeciesGhostsStatusExtantOccupationVariousPortrayed byTricia HelferA revenant is a rare type of supernatural creature. As stated by Dean in Season 13 is sort of like a zombie, a person risen from the dead.


In The Big Empty. Dean tells Jack that "a revenant is more like a zombie." The Winchesters initially suspect that they are dealing with a revenant, but change their minds after finding the suspected revenant's body in her grave. Sam states to Jack that "a body rules out a revenant." Its eventually determined that they are dealing with a shapeshifter. 041b061a72


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