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Stroke Survivors

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Yefim Alekseev
Yefim Alekseev

S. T. A. L. K. E. R.: Clear Sky 'LINK'

The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant. The game uses much of the same regions as Shadow of Chernobyl, while introducing several new areas such as the abandoned town of Limansk. S.T.A.L.K.E.R.: Clear Sky introduces features to the series, including the ability to customize weapon and armor, as well as participate in faction wars.

S. T. A. L. K. E. R.: Clear Sky

Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear and add modifications that improve weapons and suits. Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate. Non-player characters are given the ability to use hand grenades, take cover dynamically, and use "blind-fire" techniques. Light machine guns have been introduced. There are guides in the zone who will provide fast-travel for a fee. Emissions, powerful waves that are sometimes visible or invisible (determinant by intensity), unleash lethal radiation, psi-emissions, and other unknown particles and energy directly from the Chernobyl Nuclear Power Plant, directly affecting the Noosphere in The Exclusion Zone, making it deadly to all lifeforms except specific mutants. Emissions also occur on an infrequent basis, requiring the player to take cover in a building or underground area pointed out by the PDA. If not adequately concealed, the player's nervous system shuts down, resulting in the player's death.

The nature of these changes becomes clear shortly. Word arrives that a platoon of Stalkers has come under attack by mutants, and Lebedev, leader of the Clear Sky faction, asks Scar to seek them out and help them. During the rescue attempt another emission occurs with little warning, giving Scar and the Stalkers no time to seek cover. Once again Scar is the sole survivor, recovering shortly after the emission dies down. Lebedev is amazed that Scar is still alive; the Clear Sky lead researcher, Beanpolev, believes that Scar has acquired some "unusual ability" that allows him to navigate and survive anomalies and parts of the Zone that would normally kill any ordinary man.

Lebedev begins to theorize that the Zone is being disrupted by a dramatic increase in energy emissions, emanating from the Chernobyl Nuclear Power Plant in the center of the Zone. The emissions are a sort of "immune response" to an outside force that the Zone perceives as a threat. Lebedev believes this outside force to be a group of Stalkers who are reportedly making an attempt to reach the center of the Zone, and have made it further than any other group of Stalkers before. Both Lebedev and Chebekov fear that the Zone's reaction may cause untold destruction should the group succeed. Scar is asked to seek out this group and stop them at all costs.

The Official S.T.A.L.K.E.R. community group on Facebook has initiatedthe collection of questions to the Russian-speaking fans of S.T.A.L.K.E.R. You have a wonderful opportunity to look at the S.T.A.L.K.E.R. universethrough the eyes of game fans living in the ex-USSR part of the world, where the project originated from. Post your questions in the Facebook grouppage, just make sure they are written clearly and concisely. Try to come up with an interesting question, be inventive.

Rookies are of clear sky are those that have recently joined the organization. They either wear the CS-3a body armor and leather jackets. The ones with the CS-3a wield Hunting Rifles while the ones with the leather jacket equip shotguns. They are common in the Great Swamps at the beginning of the game. But then appear being led by other ranks as the game goes on and Clear Sky gains ground.

The gameplay of S.T.A.L.K.E.R.: Clear Sky is mostly reminiscent of that of Shadow of Chernobyl, but benefits from a new set of features with the new engine. The game area is composed of many remodeled areas featured in Shadow of Chernobyl, including the Chernobyl Nuclear Power Plant. New areas include the Great Swamp, the ghost town of Limansk-13, and the Limansk Hospital, though locations such as Rostok and Pripyat do not make a re-appearance.

Lebedev is amazed by Scar's survival and theorizes that the Zone is being disrupted by a dramatic increase in energy emissions emanating from the Chernobyl Nuclear Power Plant in the center of the Zone. Human activity is believed to be the cause. In other words, the emissions are part of an "immune response" by the Zone itself. Someone has made it to the center, and the Zone itself is trying to consume that person in order to preserve its secrets. Besides endangering all the Stalkers in the Zone, the emissions are also interacting with Scar's body and immune system in a unique way that will eventually kill him if they continue. Furthermore, if the emissions continue, the Zone could eventually become highly unstable and run out of control.

When he reaches the basement of the flea market, he is ambushed and rendered unconscious by Bandits. The Bandits laid their trap for Fang, but catch Scar instead. They take his equipment and run, leaving Scar unharmed. Lebedev wakes Scar and tells him Fang's PDA is nearby. Upon discovering it, the faction's identity is revealed. The Strelok Faction, a small group of elite Stalkers, are attempting to penetrate the center of the Zone. According to the log, they did it once before and are now going to do it again by force. Lebedev confirms that they are the ones the Zone is trying to destroy, but it's not clear how they got past the Brain Scorcher or why exactly they are doing this. Upon finding that they went towards the Agroprom Research Institute, Scar must pursue the team by any means possible. But before that can happen, Scar will need to recover his equipment from the Bandits who stole it.

Scar travels to the Agroprom Institute, which is in the hands of Duty, the rival of Freedom. The Zone is being overwhelmed by very dangerous mutants, and the commander of Duty is hard-pressed, trying to remove them. The Duty commander, General Krylov, tells Scar that Strelok went to the Agroprom Underground. However, the underground is a dangerous area, full of mutants who attempt daily to breach the Agroprom, killing Duty stalkers. Scar volunteers to head in there and rout out the mutants, in exchange for further information. Battling through mutants to get inside, Scar then floods the underground to kill the mutants in the area. After further exploration, he then discovers that Strelok had a hideout in the underground, in which he finds a PDA that confirms the group's intentions of reaching the Wish Granter and the power plant. Their intentions clear, Lebedev gives Scar the undeniably difficult task of killing Strelok before he reaches the center. While Scar pursues him, Clear Sky will ambush and stop the others. After escaping the underground, Scar heads north, knowing it will be a long road to travel in order to reach the CNPP (Chernobyl Nuclear Power Plant).

Scar is directed back to the Military warehouses, where he reunites with the Mercenary friends of Leshiy. They know of a military radio transmitter that is powerful enough to transmit the needed coordinates to Leshiy's team. Unfortunately, it is guarded at a base by what is believed to be the last of the Military. The leader pairs Scar up with a small band of Freedom soldiers commanded by Kostyan, who are making a raid at the same place in order to secure the area for Freedom. After fighting heavy resistance at the base, Scar powers up the transmitter and waits as Leshiy and his team free themselves. They then inform Scar that they are now on the other side of the bridge. Lebedev acts immediately on this development. Convincing Leshiy and his team to aid Clear Sky in reaching the other side, a large contingent of Clear Sky soldiers heads to the bridge, awaiting Scar's arrival so they can make a push. When he does get there, he assists Lebedev and the Clear Sky forces to provide cover from Bandits snipers for Leshiy's team, while they lower the drawbridge. Afterward, there are many thanks all around and the path is clear. Scar moves out with the first advance team heading into Limansk.

The pressure is on at this stage. Limansk has been turned into a street war between Bandits, remaining Military forces, and the Monolith faction. Clear Sky helps Scar push through the war-torn streets, having to face many problems. From clearing out a machine-gun nest, Scar has to survive multiple Monolith ambushes until he reaches a partially-constructed multi-story building, heavily defended by Monolith forces. After making it out, he helps cut power to electrical fences blocking the way out of Limansk. After he has made it through, the only thing that's left is to take an underground passage located just past an abandoned hospital. Another advance team is pinned down by Monolith, who are swarming in the hospital. Scar and Clear Sky forces work together to push through the hospital to reach the NPP on the other side. There is harsh resistance, but Scar pulls through. But during the process, a Mi-2 controlled by the Military appears. It opens fire on everyone in the Hospital, including Scar. Scar defeats the helicopter alone while the Clear Sky team catches up. As they reach the tunnels, the team stays behind, giving Scar a window to reach the NPP.

S.T.A.L.K.E.R.: Clear Sky is a stand-alone prequel to the original game of 2007. This game takes player back to the anomalies ridden territory surrounding the dormant Chernobyl nuclear powerplant called the Zone. The story of Clear Sky is set one year prior to the events unfold in the original game. Assuming control of the stalker named Skar the player finds himself subjected to lethal dosage of nuclear emission and surviving. The game begins its narrative by challenging player to uncover the truth behind his condition and find the true source of those emissions. The player will the return to the already familiar locations, even though they aren't exactly what player may remember of them from the original game, as well as explore new areas and meet new characters. 041b061a72


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